
DRAGON V.S. TIGER - CASINONIA SLOTS
Multiplayer Games
- GAME RULES -
When entering the game, players must first click on any betting area on the table to place their bets.
* Please note, clicking the betting area constitutes a successful bet.
* When betting on 'DRAGON' or 'TIGER', players may only choose one option. Other betting areas have no such restrictions.
Adjust your bets with the chips below.
Select a chip, and then click a betting area.
Hit 'CANCEL' to remove all bets.
By clicking 'REBET', the system will automatically carry over the betting area and amount from your previous round.
* Only available at the start of a new round if you had bets in the last one.
The game uses 12 decks of cards (624 cards in total, excluding jokers).
The game enters the last round when a white card is dealt.
The shoes will be refreshed every 60 rounds, and the history will be cleared.
* You're out if your Coin balance dips below the table minimum.
The system will deal one card each to 'DRAGON' and 'TIGER', and the comparison will take place after the betting time ends.
Both sides will compare their card values, which are as follows:
* K = 13 points; Q = 12 points; J = 11 points; A = 1 point.
Card values: A > K > Q > J > 10 > 9 > 8 > 7 > 6 > 5 > 4 > 3 > 2
If both sides have the same card value, it results in a Tie.
Area | Odds |
DRAGON / TIGER | Win: 1:1 |
TIE |
Tie: 12.05:1 In the event of a tie, the bets on 'DRAGON' and 'TIGER' will be refunded at 80%. |
ODD | Odd: 0.82:1 |
EVEN | Even: 1.12:1 |
Suit | Even: 1.12:1 |
1. Roadmap Switch:
Players can freely switch between ALL, BIG ROAD, and BEAD ROAD.
2. Result Statistics:
The statistics for Dragon wins, Tiger wins, and ties will be displayed, showing the number of occurrences so far. The records will be cleared after resetting the roadmap records.
3. Ask Dragon and Tiger:
The icons on the button indicate the potential outcomes for the next round if a Dragon or Tiger is drawn.
By clicking the Dragon Indicator or Tiger Indicator button, virtual results showing Dragon Wins or Tiger Wins will flash on the four Roadmaps: Big Road, Big Eye Road, Small Road, and Cockroach Road.
4. Roadmap Window:
Click to view the full Roadmap.
Bead Road
Each row has six entries, recorded from top to bottom. Once a row is filled, it will move to the next row.
Records Dragon Wins, Tiger Wins, and Tie, along with the winning points.
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Big Road
Each row has six entries, recorded from top to bottom and left to right.
Records Dragon Wins, Tiger Wins, and Tie, along with suits.
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When the same result occurs six times or more consecutively, it will be recorded to the right in an L-shape at the end of that row.
Identical results are recorded in the same row, while different results start on a new row. Ties are not recorded on a new row.
Last Three Roads (Big Eye Road, Small Road, and Cockroach Road)
The color markings for the Last Three Roads are also in red and blue, indicating patterns of wins and losses rather than the outcomes.
Markings for the Last Three Roads are based on the BIG ROAD. The order of the markings is as follows: Big Eye Road → Small Road → Cockroach Road.
Big Eye Road is represented by hollow circles, Small Road by solid circles, and Cockroach Road by slashes, all in red and blue. Ties are not marked.
Big Eye Road
The first entry references on the second entry of the second row in the BIG ROAD. If there is a circle in front (forming a pair), the first entry is recorded as Red.
If the result in the BIG ROAD does not have a circle in front (not forming a pair), the Big Eye Road is recorded as Blue.
If there are two or more consecutive empty spaces without corresponding circles (not forming a pair), the entry is recorded as Red.
If there is no entry in the second column of the second row in the BIG ROAD, the first entry in the third row will be taken as reference.
* The method for referencing the first entry in each row of the Big Eye Road is different. It must check whether the previous two rows in the BIG ROAD are of equal length. If they are, the entry is recorded as Red; if not, Blue.
Small Road
The first entry references on the second entry of the third row in the BIG ROAD. If there is a circle in front (with one row in between, forming a pair), then the first entry is recorded as Red.
If the result in the BIG ROAD does not have a circle in front (not forming a pair), the Small Road is recorded as Blue.
If there are two or more consecutive empty spaces without corresponding circles (not forming a pair), the entry is recorded as Red.
If there is no entry in the second column of the third row in the BIG ROAD, the first entry in the fourth row will be taken as reference.
* The method for referencing the first entry in each row of the Small Road is different. It must check whether the previous row and the row before that in the BIG ROAD are of equal length. If they are, the entry is recorded as Red; if not, Blue.
Cockroach Road
The first entry references on the second entry of the fourth row in the BIG ROAD. If there is a circle (with two rows in between, forming a pair), then the first entry is recorded as Red.
If the result in the BIG ROAD does not have a circle in front (not forming a pair), the Cockroach Road is recorded as Blue.
If there are two or more consecutive empty spaces without corresponding circles (not forming a pair), the entry is recorded as Red.
If there is no entry in the second column of the fourth row in the BIG ROAD, the first entry in the fifth row will be taken as reference.
* The method for referencing the first entry in each row of the Cockroach Road is different. It must check whether the previous row and the row two rows above in the BIG ROAD are of equal length. If they are, the entry is recorded as Red; if not, Blue.