
RED V.S. BLACK - CASINONIA SLOTS
Multiplayer Games
- GAME RULES -
When entering the game, players must first click on any betting area on the table to place their bets.
* Please note, clicking the betting area constitutes a successful bet.
* When betting on 'RED' or 'BLACK', players may only choose one option. Other betting areas have no such restrictions.
Adjust your bets with the chips below. Select a chip, and then click a betting area.
Hit 'CANCEL' to remove all bets.
By clicking 'REBET', the system will automatically carry over the betting area and amount from your previous round.
* Only available at the start of a new round if you had bets in the last one.
A standard deck of 52 cards (no jokers) is used, shuffled before each round, and the history is cleared every 72 rounds.
* You're out if your Coin balance dips below the table minimum.
The system will deal three cards each to 'RED' and 'BLACK', and the comparison will take place after the betting time ends.
Both sides will compare the hand rankings, which are as follows:
Three of a Kind > Straight Flush > Flush > Straight > Pair > High Card
If the hand rankings are the same, then the rank of the cards is compared as follows:
Card values: A > K > Q > J > 10 > 9 > 8 > 7 > 6 > 5 > 4 > 3 > 2
Straights: A-K-Q > K-Q-J > Q-J-10 > J-10-9 > 10-9-8 > 9-8-7 > 8-7-6 > 7-6-5 > 6-5-4 > 5-4-3 > 4-3-2 > A-3-2
If the card values are the same, the suits are compared in the following order:
Spades > Hearts > Diamonds > Clubs
* If both players have the same Pair, the value of the remaining cards (kickers) is compared. If those are also the same, the suits of the High Cards are compared.
* If both players have the same Flush or High Card, the card values are compared in order. If those are also the same, the suits are compared in order.
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Hands that cannot form any valid combinations. |
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Two cards of the same value. |
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Cards of different suits but with consecutive card values. |
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Cards of the same suit but with non-consecutive card values. |
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Cards of the same suit and with consecutive card values. |
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Three cards of the same value. |
Betting Area | Odds |
RED | Red wins: 0.97:1 |
BLACK | Black wins: 0.97:1 |
LUCKY STRIKE |
* Based on the winning hand |
Pair (9, 10, J, Q, K, A): 1:1 | |
Straight: 2:1 | |
Flush: 4:1 | |
Straight Flush: 7:1 | |
Three of a Kind: 11:1 |
1. Roadmap Switch: Players can freely switch between ALL, BIG ROAD, and BEAD ROAD.
2. Result Statistics: The statistics for Red Wins and Black Wins will be displayed, showing the number of occurrences so far. The records will be cleared after resetting the Roadmap records.
3. Ask Red and Black: The icons on the Last Three Road indicate the potential outcomes for the next round if a 'RED' or 'BLACK' is drawn. By clicking the Ask Red or Black button, virtual results showing Red Wins or Black Wins will flash on the four Roadmaps: BIG ROAD, Big Eye Road, Small Road, and Cockroach Road.
4. Roadmap Window: Click to view the full Roadmap.
BEAD ROAD:
Each row has six entries, recorded from top to bottom. Once a row is filled, it will move to the next row.
Records Red and Black Wins.
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BIG ROAD:
Each row has six entries, recorded from top to bottom and left to right.
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When the same result occurs six times or more consecutively, it will be recorded to the right in an L-shape at the end of that row.
Identical results are recorded in the same row, while different results start on a new row.
Last Three Roads (Big Eye Road, Small Road, and Cockroach Road):
The color markings for the Last Three Roads are also in red and blue, indicating patterns of wins and losses rather than the outcomes.
Markings for the Last Three Roads are based on the BIG ROAD. The order of the markings is as follows: Big Eye Road → Small Road → Cockroach Road.
Big Eye Road is represented by hollow circles, Small Road by solid circles, and Cockroach Road by slashes, all in red and blue.
Big Eye Road:
The first entry references on the second entry of the second row in the BIG ROAD. If there is a circle in front (forming a pair), the first entry is recorded as Red.
If the result in the BIG ROAD does not have a circle in front (not forming a pair), the Big Eye Road is recorded as Blue.
If there are two or more consecutive empty spaces without corresponding circles (not forming a pair), the entry is recorded as Red.
If there is no entry in the second column of the second row in the BIG ROAD, the first entry in the third row will be taken as reference.
* The method for referencing the first entry in each column of the Big Eye Road is different. It must check whether the previous two rows in the BIG ROAD are of equal length. If they are, the entry is recorded as Red; if not, Blue.
Small Road:
The first entry references on the second entry of the third row in the BIG ROAD. If there is a circle in front (with one row in between, forming a pair), then the first entry is recorded as Red.
If the result in the BIG ROAD does not have a circle in front (not forming a pair), the Small Road is recorded as Blue.
If there are two or more consecutive empty spaces without corresponding circles (not forming a pair), the entry is recorded as Red.
If there is no entry in the second column of the third row in the BIG ROAD, the first entry in the fourth row will be taken as reference.
* The method for referencing the first entry in each row of the Small Road is different. It must check whether the previous row and the row before that in the BIG ROAD are of equal length. If they are, the entry is recorded as Red; if not, Blue.
Cockroach Road:
The first entry references on the second entry of the fourth row in the Big Road. If there is a circle in front (with two row in between, forming a pair), then the first entry is recorded as Red.
If the result in the BIG ROAD does not have a circle in front (not forming a pair), the Cockroach Road is recorded as Blue.
If there are two or more consecutive empty spaces without corresponding circles (not forming a pair), the entry is recorded as Red.
If there is no entry in the second column of the fourth row in the BIG ROAD, the first entry in the fifth row will be taken as reference.
* The method for referencing the first entry in each row of the Cockroach Road is different. It must check whether the previous row and the row two rows above in the BIG ROAD are of equal length. If they are, the entry is recorded as Red; if not, Blue.