GAMES

CASINONIA

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BACCARAT

BACCARAT - CASINONIA SLOTS

Multiplayer Games

- GAME RULES -

When entering the game, players must first click on any betting area on the table to place their bets.

* Please note, clicking the betting area constitutes a successful bet.

* When betting on 'Banker' or 'Player', players may only choose one option. Other bet areas have no such restrictions.

Adjust your bets with the chips below.

Select a chip, and then click a betting area.

Hit 'CANCEL' to remove all bets.

By clicking 'REBET', the system will automatically carry over the betting area and amount from your previous round.

* Only available at the start of a new round if you had bets in the last one.

The game uses 8 decks of cards (416 cards in total, excluding jokers).

The game enters the last round when a white card is dealt.

After the round, the cards will be shuffled, the shoe replaced, and the history cleared.

* You're out if your Coin balance dips below the table minimum.

A, 2, 3, 4, 5, 6, 7, 8, 9

represent 1 to 9 points.

10, J, Q, K

represent 0 points.

The system deals two cards each to 'Banker' and 'Player',

then follows the drawing rules to determine if a third card is dealt.

Between 'Banker' and 'Player', the hand with the total value closest to 9 (only the ones digit counts) wins.

The maximum value is 9.

If 'Banker' and 'Player' have the same total card value, it's a 'Tie'.

The first two cards with a total value of '8' or '9' are called a 'Natural'.

In special cases, a third card may be drawn, with the Player and Banker each able to hold a maximum of three cards. Refer to the drawing rules below.

1. If the Player has a total of 5 points or fewer, a third card is drawn.

2. If both the Banker and Player have a total of 6 or 7 points, no additional cards are drawn.

3. If either the Banker or Player has a natural, no additional cards are drawn.

4. If the Banker has a total of 2 points or fewer, a third card is drawn.

5. If the Banker has a total of 3 and the Player does not draw a card or draws a card that is not an 8, the Banker draws a third card.

6. If the Banker has a total of 3 points and the Player draws an 8, the Banker stands.

7. If the Banker has a total of 4 and the Player draws 0, 1, 8, or 9, the Banker stands.

8. If the Banker has a total of 4 and the Player has not drawn or has drawn anything other than 0, 1, 8, or 9, the Banker draws a third card.

9. If the Banker has a total of 5 and the Player has not drawn or has drawn 4-7, the Banker stands.

10. If the Banker has a total of 5 and the Player draws anything other than 4-7, the Banker stands.

11. If the Banker has a total of 6 and the Player draws 6 or 7, the Banker draws a third card.

12. If the Banker has a total of 6 and the Player has not drawn or has drawn 6, 7, the Banker stands.

Betting Area Odds
BANKER 1:1 (0.5:1 if Banker wins with 6 points)
PLAYER 1:1
TIE 9.3:1
SUPER SIX 12:1 or 20:1
BANKER PAIR 12.1:1
PLAYER PAIR 12.1:1
Banker Dragon Bonus Payouts vary from 1:1 to 1:30 based on the results.
Player Dragon Bonus Payouts vary from 1:1 to 1:30 based on the results.

* In the event of a tie, all bets on the Player and Banker are refunded.

* If there is a tie and both hands are natural, all bets on 'Banker Dragon Bonus' and 'Player Dragon Bonus' are refunded.

Super Six

If the Banker has a total of 6 and wins without drawing a third card, the payout is 12:1;

If the Banker draws a third card, the payout is 20:1.

Banker Pair & Player Pair

A pair is formed when the initial two cards are of the same rank.

If a pair appears in the Banker’s hand, it is called a Banker Pair.

If a pair appears in the Player’s hand, it is called a Player Pair.

A Pair Not a Pair

Banker/Player Dragon Bonus: Maximum payout of 30:1.

When 'Banker' or 'Player' wins by specific margins, odds are determined by those margins.

- BANKER DRAGON BONUS PLAYER DRAGON BONUS
A non-natural hand wins by 9 points. 30:1 30:1
A non-natural hand wins by 8 points. 20:1 15:1
A non-natural hand wins by 7 points. 7:1 6:1
A non-natural hand wins by 6 points. 4:1 3:1
A non-natural hand wins by 5 points. 2:1 2:1
A non-natural hand wins by 4 points. 1:1 1:1
The hand is a natural winner. 1:1 1:1

1. Roadmap Switch:

Players can freely switch between ALL, BIG ROAD, and BEAD ROAD.

2. Result Statistics:

The statistics for Banker Wins, Player Wins, Banker Pair, and Player Pair are displayed, showing the number of occurrences so far. The records will be cleared after resetting the Roadmap records.

3. Ask Banker and Player

The icons on the button indicate the potential outcomes for the next round if a Banker or Player is drawn.

By clicking the Ask Banker or Player button, virtual results showing Banker Wins or Player Wins will flash on the four Roadmaps: BIG ROAD, Big Eye Road, Small Road, and Cockroach Road.

4. Roadmap Window:

Click to view the full Roadmap.

BEAD ROAD

Each row has six entries, recorded from top to bottom. Once a row is filled, it will move to the next row.

The statistics for Banker Wins, Player Wins, and Tie are recorded. The white numbers inside the circles represent the points of the winning hand for that round,

while the yellow numbers indicate the natural hands dealt.

The red dot in the top left corner indicates that a Banker Pair has been dealt, while the blue dot in the bottom right corner indicates that a Player Pair has been dealt.

BIG ROAD

Each row has six entries, recorded from top to bottom and left to right.

When the same result occurs six times or more consecutively, it will be recorded to the right in an L-shape at the end of that row.

The red dot in the top left corner indicates that a Banker Pair has been dealt, while the blue dot in the bottom right corner indicates that a Player Pair has been dealt.

Identical results are recorded in the same row, while different results start on a new row. Ties are not recorded on a new row.

Last Three Roads (Big Eye Road, Small Road, and Cockroach Road)

The color markings for the Last Three Roads are also in red and blue, indicating patterns of wins and losses rather than the outcomes.

Markings for the Last Three Roads are based on the BIG ROAD. The order of the markings is as follows: Big Eye Road → Small Road → Cockroach Road.

Big Eye Road is represented by hollow circles, Small Road by solid circles, and Cockroach Road by slashes, all in red and blue. Ties are not marked.

Big Eye Road

The first entry references on the second entry of the second row in the Big Road. If there is a circle in front (forming a pair), the first entry is recorded as Red.

If the result in the Big Road does not have a circle in front (not forming a pair), the Big Eye Road is recorded as Blue.

If there are two or more consecutive empty spaces without corresponding circles (not forming a pair), the entry is recorded as Red.

BIG ROAD

If there is no entry in the second column of the second row in the Big Road, the first entry in the third row will be taken as reference.

* The method for referencing the first entry in each row of the Big Eye Road is different. It must check whether the previous two rows in the Big Road are of equal length. If they are, the entry is recorded as Red; if not, Blue.

Small Road

The first entry references on the second entry of the third row in the Big Road. If there is a circle in front (with one row in between, forming a pair), then the first entry is recorded as Red.

If the result in the Big Road does not have a circle in front (not forming a pair), the Small Road is recorded as Blue.

If there are two or more consecutive empty spaces without corresponding circles (not forming a pair), the entry is recorded as Red.

BIG ROAD

If there is no entry in the second column of the third row in the Big Road, the first entry in the fourth row will be taken as reference.

* The method for referencing the first entry in each row of the Small Road is different. It must check whether the previous row and the row before that in the Big Road are of equal length. If they are, the entry is recorded as Red; if not, Blue.

Cockroach Road

The first entry references on the second entry of the fourth row in the Big Road. If there is a circle in front (with two row in between, forming a pair), then the first entry is recorded as Red.

If the result in the Big Road does not have a circle in front (not forming a pair), the Cockroach Road is recorded as Blue.

If there are two or more consecutive empty spaces without corresponding circles (not forming a pair), the entry is recorded as Red.

BIG ROAD

If there is no entry in the second column of the fourth row in the Big Road, the first entry in the fifth row will be taken as reference.

* The method for referencing the first entry in each row of the Cockroach Road is different. It must check whether the previous row and the row two rows above in the Big Road are of equal length. If they are, the entry is recorded as Red; if not, Blue.

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